Chapter 2: Page 39
Now what on earth is Rhosyn up to? I’m sure you all have a general idea, but suffice it to say there are multiple storylines beginning to converge here, and we’re looking forward to showing them all in due course.
This page is another great example of the iterative process Rachel and I go through for pages. For reference, the original script for this page is below:
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Clovis: The Ermehn should have been content to live in the Wastes, yet they continue their foolish attempts to retake Aisling. We are merely doing our part to ensure the Ermehn remain in the Wastes.
Kenosh: And somehow you wonder why they continue to fight.
Clovis: Yes, I was hoping they would have lost their will by now. Still, the situation may be escalating, but we have the upper hand.
Dakkan: In what way?
Clovis: And the lad finally decides to speak! Splendid.
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As Rachel worked out the panels, she began to consider cutting away to the Ermehn side briefly, just to put the conversation into a bit more context, and also to set up the oncoming conflict. This had a cascading effect on the dialog, but the new lines were so good I didn’t have too many changes to suggest, save for some visual pacing that necessitated scooting lines around and separating bubbles a bit.
This week, we don’t have any guest art to share, but I do have a Kickstarter you all might be interested in!
Armello is a game I’ve been following for quite a while, and I’ve gotten to know the team behind it and even try out a build of the iPad version — it’s a fabulous game with many common threads between it and Beyond the Western Deep.
Chief among the inspirations is a love of the Redwall book series, which is a major inspiration for Western Deep as well. It’s fun to see different projects growing from the same wellspring, and the team behind Armello is one of the most talented I’ve seen in a Kickstarter project.
As of this writing, the Kickstarter has 5 days left to raise another $15k. If you haven’t heard about it, you should check it out right here!
I do have to recommend you at least check out the classically-animated teasers for the game — really nice stuff!
[]LT∙П¯|_ ∙ [–Γ ÷[]|=?
Man, these new common core questions are HARD!
Actually that’s another sampling of the Canid script :) Each race’s script style says something about its owner — for example, the Canid script is generally locked into a rigid, box-like constraint.
…but what does it mean?
“Speak, friend, and enter”
“Mind The Gap”
“Front Towards Enemy”
“Exit stage left”?
“How do you say friend in canid?”
“We don’t have friends. You have to dig a hole under that door in order to pass.”
The hypocrisy Clovis is exuding in this scene is overwhelming.
He seriously thinks that anyone would be “content” to live in a impoverished, cold wasteland where continuous struggle for warmth, food and survival is common? Oh Clovis….if only you werent so lulzy with your constant facial expressions.
He not only carries the support of his people, but apparently all of the drastic facial expressions none of them can manage to make on their own. It’s glorious.
Apparently so, since none of the other Canid around here havent even made any hint of a smile lol…..well I guess they’re too busy concentrating on preparing to fight THOSE INFERIOR BEINGS.
“He seriously thinks that anyone would be “content” to live in a impoverished, cold wasteland where continuous struggle for warmth, food and survival is common?”
Well, the inuits haven’t moved from their native homelands, so….
Looks like the decoys are in place and things are escalating.
I do find it odd that the Sunsgrove trio and Clovis are having this discussion in the open and not behind closed doors, but it leans to both Kenosh and Clovis’ characters to just debate in the open.
I like the third panel with the wolf howling a warning and the last one with Clovis about to divulge the reasons behind the Ermehn threat. Looking back on Hardin’s storyline and his focus on Clovis and Clovis’ reaction here in the last panel, I have to think those two have a history. AND with the pronounced scar on Clovis, I don’t think it was a friendly encounter.
Looking forward to the next update,
FT
If the decoy gets the Canids to send out a patrol to deal with the apparent Ermehn camp, all the better. Less defenders that way.
I love the detail of long-range communication through howling! Make me think of the Silbo Gomero: http://en.wikipedia.org/wiki/Silbo_Gomero_language
Interesting.
So was Dakkan’s “Not a problem” line not in the original script? What was in its place?
It was, which is a small part of why we changed Clovis’ line here. It’s technically still true that this is the first time Dak is actually contributing to the discussion (as his earlier remark was pretty useless), but the new stuff flows better overall, too.
I saw the teaser for that videogame about a year ago, I think, and they launched a kickstarter merely last month?
They announced the game about a year ago and spent the interim working on the alpha version, prototyping the mechanics and creating all the content. What I played at PAX East this year was a very pretty, very well-constructed alpha, which means the mechanics are there, and now it’s a matter of adding content (like new heroes, new cards, the quests, etc). The Kickstarter should take them through all that – plus some newly added content thanks to the stretch goals they’ve hit (winter tiles, new heroes, etc).